﻿Shader "My Pipeline/Lit" {
	
	Properties {
		_Color ("Color", Color) = (1, 1, 1, 1)
	}
	
	SubShader {
		
        Pass {
            HLSLPROGRAM
			#pragma target 3.5

			#pragma multi_compile_instancing
			#pragma instancing_options assumeuniformscaling

			#pragma vertex LitPassVertex
			#pragma fragment LitPassFragment
			
			#include "../ShaderLibrary/Lit.hlsl"
            ENDHLSL
		}
	}
}